Introductory Tutorial for the Unreal Engine 2 Editor

Table of Contents:
  1. Introduction
  2. Introduction to the Editor
  3. Building the First Room
  4. Vertex Editing
  5. Adding More Geometry
  6. Adding/Editing Textures
  7. Lighting Your Map
  8. Adding Static Meshes
  9. Movers
  10. Adding a Player Start and Playtesting


Introduction


This tutorial will serve as an introduction to the Unreal Tournament 2004 Editor (or just UnrealEd). It doesn't expect you to have any experience with UnrealEd or any other map-making utility prior to going through it, and, though this is only the most basic of introductions to the editor, the hope is that you will be able to use what you learn from this tutorial to start experimenting on your own and begin to understand the more complex aspects of using the editor.

Screenshots have been taken for every step along the way for this tutorial. In the various pages there will be a smaller preview of the screenshot for that particular step, but you can view a full-sized screenshot at any time by simply clicking on the smaller image provided alongside the instructions. To begin with the first step, please use the Table of Contents above or the "Next Page" link below to go to page 2.

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